Playing at a convention (Gehengis Con in Denver)
This is my order of battle for the Minas Tirith Scenario.

ARMY LISTS:

Gondor and Rohan: (Click on link for description and pictures of miniatures used.)
Number Description Class Morale Level Weapons
3 Knights of Dol Amroth HAC A Lance
10 Dol Amroth Men at Arms HI A Pole Arms
16 Citadel Guards HAI A Pole Arms
8 Town Guards LI D Inf. Weapons
10 Gondor Militia and Irregular Southern Levies LI D Inf. Weapons
8 Lossarnach Men At arms

Anfalas Household Troops

HI B Inf. Weapons
6 Gondor Archers MI B LongBow
10 Gondor Regulars MI B Swords
16 Gondor Regulars MI B Spears
10 Gondor Regulars MI B Spears
10 Morthond, Pinnath Gelin and Rangers LI B Long Bow
2 Small Siege engines
20 Theoden's Household HC A Lance
32 Rohan Regulars HC B Lance
10 Provincal Troops arriving w/ Aragorn MI B Infantry Weapons
10 Provincal Troops arriving w/ Aragorn LI B Longbow






Dark Lord

Mordor host (including trolls and Mumakel) (Set up outside of 12 inches from city walls)

Haradrim: Set up on extreme board edge, cannot move until Turn 2. (Click HERE for description and pictures of miniatures used.)
26 Uruk-hai HI B(Orcs) Inf Weapons
31 Orcs MI C(Orcs) Spears
43 Orcs HI B(Orcs) Spears
29 Orcs HI C(Orcs) Inf. Weapons
47 Goblins LI C(Orcs) Inf. Weapons
36 Goblins LI C(Orcs) Short Bow
16 Orcs MI C(Orcs) Short Bow
9 Trolls TI B Inf. Weapons
4 Siege Towers
2 Trebuchets
2 Smaller Engines
Grond
3 Mumakel MAC C Archers/Trampling
50 Haradrim Cavalry MC B Lance
31 Haradrim Cavalry LC B Short Bow
29 Haradrim Cavalry LC B Lance
77 Haradrim Infantry LI C Spear
30 Haradrim Infantry LI C Inf. Weapons
9 Harrad Foot Guard MI A Inf. Weapons
63 Haradrim Infantry LI C Short Bow






Leaders:

(Click HERE for descriptions and pictures of miniatures used.)

Gandalf CL 2 CF 4 Span 6 Move 26

Aragorn CL 4 CF 5 Span 8 Move 22 (1 figure MC)

Imrahil, Prince of Dol Amroth CL 2 CF 3 Span 2 Move 18 (1 figure HAC)

Captain of the Citadel Guard CL1 CF 2 Span 0 Move 14 (1 figure HAI)

Captain, Gondor Army, Green Company. CL1 CF1 Span 0 Move 20

Captain, Gondor Army, Blue Company. CL1 CF1 Span 0 Move 20

Theoden, King of the Mark. CL 3 CF 2 Span 6 Move 22 (1 figure HC)

Eomer CL 3 CF 3 Span 6 Move 22 (1 figure HC)

Eowyn CL - CF 2 Span - Move 22 (1 figure HC)

The Lord of the Nazgul CL 3 CF 4 Span 10(horse)/2(flying) Move 22(horse)/80(flying)

Gothmog, Lieutenant of Sauron CL 2 CF 2 Span 4 Move 22

Nazgul 1 CL2 CF 3 Span 2 (horse)/0(flying) Move 22(horse)/60(flying)

Nazgul 2 CL2 CF 3 Span 2 (horse)/0(flying) Move 22(horse)/60(flying)

Harradrim King CL2 CF2 Span 3 Move 22 (1 figure MC)

Harradrim Captain CL1 CF1 Span 2 Move 22 (1 Figure LC)

Orc Chieftan CL1 CF1 Span 2 Move 14 (1 Figure Uruk Hai)

Leaders with bodyguards must remain attached to their parent unit in order to add the additional bodyguard figure to the unit.

Nazgul may change from horse to flying beast (or back to horse) on a Leader Check card. The change to a flying beast may occur at any place. The change to horse may only occur behind friendly lines, at the center of the formation.